The First Berserker: Khazan - Uma visão geral
The First Berserker: Khazan - Uma visão geral
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Isso não foi reflexo único Destes aumentos das minhas habilidades ou Destes melhores equipamentos do protagonista, porém sim do game realmente ter ficado menos desafiador (ou Ainda mais justo) desse ponto em diante.
Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.
Embora desafiador para jogadores hardcore, os 2 níveis por dificuldade e a variedade de mecânicas de combate e habilidades tornam o jogo atingível de modo a jogadores de todos os níveis.
A reviravolta de que temos pelo meio da história era extremamente esperada e a única maneira dela continuar, tornando tudo previsível demais e sem criatividade no roteiro.
Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.
Outra coisa que identicamente conjuntamente incomoda bastante é o fato do progresso em atalhos dentro Destes mapas nãeste ficar salvo permanentemente pelo jogo, quando comecei a executar backtracking nos mapas anteriores de modo a pegar ESTES colecionáveis da platina, me deparei utilizando todos ESTES atalhos de que eu tinha Livre, completamente fechados.
Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter Em linha fans, but Khazan is too damn flat and unexpressive as a protagonist for me.
Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?
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Recomendo a aventura para todos que procuram 1 game de proceder desafiante, utilizando visuais do anime atraentes e um desempenho bom e qual não vai “derreter” seu PC nos momentos Ainda mais intensos.
After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.
Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was pelo room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.
Enquanto este personagem parece aceitar seu destino ingrato, espíritos de guerreiros mortos veem em seu corpo este meio ideal de modo a cumprir seus próprios objetivos.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and The First Berserker: Khazan cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.